Unity Serialization and persistency
Unity Serialization is pretty good for primitive datatypes, as far a I know, but if you use it for bigger things it as some fundamental flaws. (ex. http://www.reddit.com/r/Unity3D/comments/2e9vlg/unity_serialization_is_truly_fubar/, http://blogs.unity3d.com/2014/06/24/serialization-in-unity/, etc.)
In my case I wanted to...